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Glossary

WebGL Hero

A landing-page hero section built with WebGL — typically a three.js / React Three Fiber scene — featuring 3D objects, GLSL shaders, particles, or scroll-driven animation. VULK generates WebGL heroes via React Three Fiber + Drei.

WebGL Hero

A WebGL hero is the top section of a website rendered as a real-time 3D canvas using the browser's WebGL or WebGL2 API rather than static images or video. Common patterns include a rotating 3D product, a generative shader background, a particle field reacting to mouse input, or a camera that pans on scroll. Because WebGL ships pixel-perfect on every device and weighs less than equivalent video, it is the highest-performance way to ship cinematic motion.

In VULK, WebGL heroes are produced through React Three Fiber and Drei. When a prompt requests "a 3D hero" or "shader background", the agent generates a <Canvas> component, picks an appropriate shader from the brand engine library (or generates a custom GLSL fragment shader), wires up useFrame for animation, and adds Drei helpers (<Environment>, <OrbitControls>, <Float>). Performance is gated by the 10-step quality check, which fails the build if frame budget exceeds 16 ms.

See /docs/creating-projects/games.

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